![]() ![]() ![]() Demon Marks 12 (For the marks there are no photos as they are easy to spot, they are still marked on the map and usually placed over arches or doors as a symbol of ornament, to destroy them you will have to use the Bat-claw!) Riddle 4: Scan the 3 skeletons with the grenades I do not see, I do not hear and I do not speak, in the glass case. Riddler Trophy 20: Use the freezing grenade to block the steam and reach the trophy. Riddler Trophy 19: Use the Decryptor to open the shutter blocking your way to the trophy. Riddler Trophy 18: Hooked under the central bridge of the room, use the decryptor, after having upgraded the remote decryption, to free it from the dome in which it is enclosed and the grappling hook to take it. Riddler Trophy 17: In front of a hole in the floor between 2 fragile walls. Riddler Trophy 16: Inside the conduit that passes in front of the watertight door from which water comes out. By doing this you can open the dome that contains the trophy. Riddler Trophy 15: Use the cute remote electric to access the small room with the trophy and the batarang to hit the switch when it lights up. ![]() Riddler Trophy 5: Under the iron bridge already mentioned in the seventh Batman trophy. Riddler Trophy 4: Under the bridge shown in the photo. Riddler Trophy 3: Next to Batman's trophy number 12, open the hatch shown in the photo to reach it. Riddler Trophy 2: Next to Batman trophy number 15. Riddler Trophy 1: In the same air duct where you got the 18th trophy with Batman, only on the ceiling. STEEL MILL Steel Mill Map 1 Steel Mill Map 2 Steel Mill Map 3 Steel Mill Map 4 STEEL MILL - GAMEPLAY CATWOMAN Now you will have to press the central switch, launch again in the other direction and as soon as you are halfway, launch the cable launcher again so as to change direction and fall on the button in front of the trophy, if everything went well you will find yourself as shown in the photo. Position yourself on the right or left button and throw yourself in the opposite direction with the cable launcher, once on the other side be careful to fall exactly on the button. It seems impossible but in reality it is all very simple thanks to the cable launcher. Riddler Trophy 4: To open the container in which the trophy is contained, you will have to walk on the 3 buttons with the question mark without ever touching the ground. Use the remote controlled Batarang and electrify it through the exposed wires then guide it to the trophy cell and, passing through the corner shown in the picture, crash it on the fuse box which shorting will give you access to the cell. Once on the stairs look up, towards the corridor, so that you notice some bare wires that generate electricity. Riddler Trophy 3: To open the cell where this trophy is locked, you will need to go back to the entrance to the Police Station (on the iron stairs near the first trophy). Riddle 1: Scan the Sionis Industries calendar, next to the calendar man cell.Įnigma 2: Scan the 2 guns on the judge's table, inside the hall with the vat of acid. Once identified, go back to the upper floor and look just above the exit door, you will notice some exposed cables that send electricity, use the remote controlled Batarang, electrify it by passing it through the current and guide it on the fuses to open the cell. Riddler Trophy 2: In the courthouse basement, in the cell next to the Calendar Man, to open the cell use Detective mode to locate the fuse box to short out. But stop the chatter and leave room for you collectible hunters, remember that for any doubt, problem or question you write on the Batman Arkham City page in our forum. The guide it will be divided into zones, Then the closed places and streets of Arkham City. Welcome to the most complete guide of Batman Arkham City that you can find on the net, thanks to my advice you can track down and collect all the Riddler trophies e solve his crazy puzzles with their solutions! ![]()
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